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Andrew Kim


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The virtual reality related to the architecture field

The Computer Age has dawned on us almost undiscernibly and prematurely, and we are yet barely to fully comprehend its potential. The computer as a medium for long-distance design collaboration, visualizing negative space as a problem-solving strategy, requirements for code compliance software, and a graphic grammar system that generates designs for human interpretation has become a great inspiration to an architect. As an architect's tool, it supports design metaphors, progress in the electronic representation of design knowledge. At this point, I'd like to discuss about some of the new technologies, cyberspace, and virtual reality having an effect on the architectural design processing and cost effect.

First of all, the advent of the global Internet has brought about a significant change in the way people communicate and do business. On the Net, anyone with a computer and a modem can be his own reporter, editor and publisher-spreading news and views to millions of readers around the world. Executives are ordering new business cards that show off their Internet addresses. Millions of people around the world are logging on to tap into libraries, call up satellite weather photos, download free computer programs and participate in discussion groups with everyone. Even the President and Vice President have their own Internet accounts (likePresident@whitehouse.gov). Specially, for the architect, they can get a technical advice like structural systems, cultural backgrounds, financial issues, etc. which are related to the design processing from the Internet users through the all over the world. According to Glee willis, "The Internet isn't just computer scientists talking to one another anymore. It is a family place. It's a place for perverts. It's everything rolled into one."

The transition from real space to cyberspace, from fact to fiction, from the fixed in all its forms to the fluid in its ever-changing countenance, is best understood by examining that human effort that combines science and art, the worldly and the spiritual, the contingent and the permanent : architecture. Architecture, most fundamentally, is the art of space. Architecture is sculptural, and sculpture can be inhabited. Architecture has no theoretical laboratory, apart from the studio, and the studio is only open to architects: the world does not share the inventions produced there. Nowadays Cyberspace offers the technologies of computer animation and simulation now used in so many offices. Cyberspace is intrinsically about a space that we enter. To the extent that this space is wholly artificial, even if it occasionally looks "natural," it is a modulated space, an architectural space. Cyberspace can be seen as a vast virtual laboratory for the continuing production of new architectural visions. We can see the greatest advantages here in the visualization, sensualization, and physical experience of virtual rooms and the corresponding room offered for experimentation.

Architects introduces cyberspace simulations into his designs and with the artistic qualities of new hyper-and multi-media technologies; this poses both the question of whether sensibility is at all possible in immaterial spaces and of the types of new perspectives thus, opened up for architects. The trend in immateriality can certainly be seen in architecture - not only in the computer-aided imagination, and new intellectual, and manual skills of electronic arts, whose simulations may provide realistic, fantastic and mixed - in every sense - images of artificial worlds.

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Architects use virtual reality as a communication tool that lets them put their clients inside the building and helps verify the correctness of computer models of the building. The architect will be able to say to his client: 'Let's simulate your building and go into the cyberspace.' There everything is interactively variable: the windows, doors, stairs, walls, floors, the lighting, furniture, colors and forms. Noises, smells, temperature fluctuations, air movements etc. can be experienced using digital processes. They also use virtual reality to design buildings. The architect and client go inside the model and change it while they're inside. Virtual reality is the most physical computer interface, because it puts your body inside the simulation. Virtual reality gives us another tool: we can directly create experiences for each other to share imagination, and this could be extraordinary. Jaron Lanier uses the terms "post-symbolic communication" and "reality conversation" to talk about this new possibility of communicating by building a world together instead of talking about the world. With virtual reality we can directly create experiences for each other to share imagination, which is what will make all our work worthwhile.

The most celebrated item of clothing in a virtual reality system is the head-mounted display, also known as virtual reality goggles built by Ivan Sutherland. The other celebrated piece of clothing are the DataGlove, and air-pressure glove built by Jim Henigan that relies on a bizarre new illusion. Over in Tokyo, you can visit a department store's kitchen sales area, where there's a VPL system. The salesman takes down the measurements of the kitchen at your house. Then you put on goggles and glove and suddenly you're in a room the size of your kitchen. You say, "Let's put a refrigerator here," and you build this kitchen by designing it yourself. You can try different things, open cabinet doors, turn on water faucets. If you like the kitchen, you sign a form and they deliver a real one and install it at your house. Another example of virtual reality is the Universal Studios that makes a new kind of theater(specially the "Back to the Future"). It's modeled on a movie theater, where you have a general-purpose facility to which different shows come. The exciting thing is that it incorporates live performers. The performer is inside the space with you, appearing as a virtual being. This entertainer can transform into all kinds of shapes but also runs the show and keeps things moving.

In conclusion, It is an architecture that is no longer satisfied with only space and form and light and all the aspects of the real world. It is an architecture of fluctuating relations between abstract elements. Developing new technologies and new materials not only helps architect to design a building more efficiently with less time and cost but also creates the better environmental system for mankind. Internet, Cyberspace, Virtual Reality bring us 4th wave era more quickly. I'm not denying that they are all high-technologies to help everyone to design their own dreams. However, I'm still enjoying sketching. Computers free you up to do a lot of things, but I feel that there is a lack of liveliness. How can computer's work be compared to the human being's work? I rather use computer drawings as under-layers but hand work for presentations.




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